Again, the player’s Sell offer is created as normal on the Grand Exchange. If we’ve already hit the daily quota for an item, the system doesn’t interfere because we don’t want to create supply issues.The player’s Sell offer is created as normal on the Grand Exchange. If the virtual coffer’s funds are below a specified item’s value, the system doesn’t interfere because it can’t afford the item.Various things can happen when a player creates a Sell offer for one of these items: The system decides which items to buy based on the estimated quantity of the item entering the game per day and the amount we’d like it reduced by. An automatic system will then use those funds to purchase specific items, chosen by us. When a taxed trade takes place through the Grand Exchange, part of the taxes paid will be consigned to a virtual coffer. ![]() We’ve also implemented the previously-mentioned Item Sink system, which will help with inflation by using the tax collected from sales to purchase various expensive items from sellers, then delete those items once the trade is complete. The Grand Exchange menus will clarify which items have fees. Most of these are tools used by new players, as such we'd prefer not to inhibit trade on such items:īonds are also exempt from the tax since they already charge a fee when they’re converted from non-tradeable to tradeable. Here's a list of items exempt from the tax. Overall, BigDealerDel has sold their 1,000 Tin Ore for 99,500 GP. ![]() BigDealerDel therefore receives 50,000 GP for those 500 items, which is 50,500 minus the 500 GP fee. The 1% fee charged on each 101 GP item is 1.01 GP, which the game rounds down to 1 GP per item.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |